核心架构
bash
热血传奇单机版
├── Client/ # Unity/Unreal手游客户端
├── Server/ # Java/Python游戏服务器
├── Database/ # MySQL数据库文件
├── Tools/ # 辅助工具(资源编辑器等)
└── Launcher.exe # 一键启动器(自动配置环境)
一、资源准备(需合法授权)
1. 客户端资源
2. 服务器数据
二、核心技术实现
1. 客户端(Unity实现)
csharp
// 移动端控制脚本(摇杆+技能)
public class PlayerController : MonoBehaviour {
public Joystick moveJoystick;
public SkillButton[] skills; // 4个技能按钮
void Update {
Vector3 dir = new Vector3(moveJoystick.Horizontal, 0, moveJoystick.Vertical);
transform.Translate(dir * 5f * Time.deltaTime);
if(Input.GetMouseButtonDown(0))
CastSkill(0); // 点击释放技能1
void CastSkill(int idx) {
Instantiate(skills[idx].effect, transform.position, Quaternion.identity);
// 验证技能CD和MP消耗
2. 服务端(Java+Netty框架)
java
// 处理攻击协议
public class AttackHandler extends ChannelInboundHandlerAdapter {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) {
GamePacket packet = (GamePacket) msg;
if(packet.getType == PacketType.ATTACK) {
int playerId = packet.readInt;
int monsterId = packet.readInt;
// 计算伤害
int damage = calculateDamage(playerId, monsterId);
// 广播给周围玩家
broadcast(new DamagePacket(playerId, monsterId, damage));
private int calculateDamage(int playerId, int monsterId) {
Player p = PlayerManager.getPlayer(playerId);
Monster m = MonsterManager.getMonster(monsterId);
return p.getAttack
3. 数据库设计(MySQL表)
sql
CREATE TABLE players (
id INT AUTO_INCREMENT PRIMARY KEY,
name VARCHAR(20) NOT NULL,
level INT DEFAULT 1,
exp BIGINT DEFAULT 0,
gold INT DEFAULT 0,
map_id SMALLINT DEFAULT 0,
x FLOAT DEFAULT 0,
y FLOAT DEFAULT 0
);
CREATE TABLE items (
player_id INT,
item_id SMALLINT,
count INT,
FOREIGN KEY (player_id) REFERENCES players(id)
);
三、一键端实现步骤
1. 环境打包工具(使用Enigma Virtual Box)
2. 启动器逻辑(Python实现)
python
import subprocess
import os
def start_server:
# 启动MySQL
subprocess.Popen("mysql/bin/mysqld.exe --datadir=mysql/data")
# 导入初始数据库
os.system("mysql/bin/mysql -uroot < game_init.sql")
# 启动游戏服务器
subprocess.Popen("java -jar server/game-server.jar")
def start_client:
# 安装并启动安卓客户端(需adb环境)
os.system("adb install client/legend.apk")
os.system("adb shell am start com.legend.client/.MainActivity")
if __name__ == "__main__":
start_server
time.sleep(8) # 等待服务端启动
start_client
四、关键优化点
1. 性能优化
2. 特色功能
3. 安全机制
五、测试部署流程
1. 测试环境:
2. 打包发布:
> 注意事项:
此方案可实现完整的单机传奇体验,包含沙城争霸、BOSS战、装备强化等核心玩法。